We believe that interactive experiences in collaboration and knowledge sharing can foster workplace hapiness and lead to richer work results. But how do you start having interactive experiences? It begins with **love at** first touch.

Designing a touch-first product means linking the real world with a digital world, through a device that is so large that it affects the very room it is in. This is why it is important that the digital and physical both gain added value with any TOUCHABLE design product e.g. an eraser removes digital lines, but also finger marks on a screen. This page describes how to design for Digital, and the previous page describes how to design for Physical.

Inspiring Collaboration

  1. 😲 Attracting attention
  2. 👋 Encouraging first touch
  3. 🎉 Rewarding touch

Supporting Collaboration

  1. The hand is the tool
  2. 👫 Displays are shared devices
  3. 👩‍🏫 Beginners → Experts
  4. Everything is huge & vertical
  5. Collaboration happens in an ecosystem

Long-term use

  1. 😴 Non-active use
  2. ♻️ Lifecycle