We believe that interactive experiences in collaboration and knowledge sharing can foster workplace hapiness and lead to richer work results. But how do you start having interactive experiences? It begins with love at first touch.
Designing a touch-first product means linking the real world with a digital world, through a device that is so large that it affects the very room it is in. This is why it is important that the digital and physical both gain added value with any TOUCHABLE design product e.g. an eraser removes digital lines, but also finger marks on a screen. This page describes how to design for Physical, and the next page describes how to design for Digital.
Inspiring Collaboration
Supporting Collaboration
Long-term use